11/11/2023 0 Comments Jogos do supertux![]() How are you planning on involving the Community in your development process? The Steam version won't be an exception.” “SuperTux is 100% free and will always be. Will the game be priced differently during and after Early Access? Most general features (like the level editor) are present, but they are planned to be improved over time.” ![]() “The Story mode is currently roughly halfway done. What is the current state of the Early Access version? Of course, along the way it's possible that we develop some more features. ![]() “The main goal that must be achieved before calling SuperTux full and complete is to finish the Story Mode, which for the moment includes only two worlds. How is the full version planned to differ from the Early Access version? If everything goes smoothly, with the workforce we currently have, we expect to finish the game around 2025.” “It really depends on how many people contribute over time. This is a community-driven game, and anyone who would like to help and participate is welcome to do so!”Īpproximately how long will this game be in Early Access? “The game isn't yet complete, but is in a very playable and enjoyable state already. Additionally, you can play SuperTux 0.6.3 online at. Source tarballs and builds for Windows (32-bit and 64-bit), OS X/macOS and Linux (via AppImage) are available on the Downloads page, or via GitHub. If you would like to help expedite the development of 0.7.0, you can contact us and help develop from there. You may be wondering, “If there are so many changes, why not release 0.7.0?” The SuperTux Team would like to make significant progress on the story mode, including things such as finalizing the first two worlds and beginning work on the final two, before 0.7.0 is released. Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :). ![]() Optional integration with Discord (thanks to Semphris).Editor auto-saves at regular intervals (thanks to Semphris).Skippable cutscenes (thanks to Semphris).Added timeshift ambience in the worldmap (thanks to Semphris).Rework of the Revenge in Redmond worldmap (thanks to RustyBox).Add-on creator, to easily create add-on packages with your world (thanks to Semphris).New color picker based on OKLab (thanks to HybridDog).Added in-game progress statistics (thanks to Semphris).Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).A new rublight object (thanks to HybridDog).Many new objects, like the sideways bumper and falling blocks (thanks to Daniel).Remade the crystal tileset (thanks to Alzter and RustyBox).Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris).Refreshed many contrib worldmaps (thanks to Servalot).Updated animations (thanks to Alzter, Daniel and RustyBox).Added swimming (thanks to Daniel and Zwatotem).See below for a link to an online version. WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).Some of the most significant changes include: This release introduces many new features perhaps the most new features in a long time! The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development.
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